Image 6


//  Persistance of Vision Raytracer V3.1
//  World definition file.
//
//  Contains 2 lights, 40 materials and 18 primitives.
//
//  This file was generated for POV-Ray V3.1 by
//  Moray V3.1 For Windows (c) 1991-1998 Lutz + Kretzschmar
//

//  Date : 02/12/1995    (12.02.1995)
//

/*
  The text between these two comments is in MorayPOV.INC and is
  automatically included in all POV files that Moray exports.
*/

default {
  texture {
    pigment { rgb <1,0,0> }
  }
}

/* // Scene Comment

This scene was created with Moray V3.1 For Windows.

*/ // End Scene Comment

global_settings {
  adc_bailout 0.003922
  ambient_light <1.0,1.0,1.0>
  assumed_gamma 1.9
  hf_gray_16 off
  irid_wavelength <0.247059,0.176471,0.137255>
  max_intersections 64
  max_trace_level 10
  number_of_waves 10
  radiosity {
    brightness       3.3
    count            100
    distance_maximum 0.0
    error_bound      0.4
    gray_threshold   0.5
    low_error_factor 0.8
    minimum_reuse    0.015
    nearest_count    6
    recursion_limit  1
  }
}

background { color <0.000,0.000,0.000> }

camera {  //  Camera Camera01
  location  <      1.000,     -87.952,      17.560>
  direction <        0.0,         0.0,      2.6074> // Aperture is 0.38 degrees
  sky       <    0.00000,     0.00000,     1.00000> // Use right handed-system 
  up        <        0.0,         0.0,         1.0> // Where Z is up
  right     <    1.33333,         0.0,         0.0> // Aspect ratio
  look_at   <      0.000,      10.000,      10.000>
}

//    Other cameras are commented out.
/*
camera {  //  Camera SpotCam001
  location  < -23785.097, -134031.999,     126.170>
  direction <        0.0,         0.0,      1.8660> // Aperture is 0.52 degrees
  sky       <    0.00000,     0.00000,     1.00000> // Use right handed-system 
  up        <        0.0,         0.0,         1.0> // Where Z is up
  right     <    1.33333,         0.0,         0.0> // Aspect ratio
  look_at   < -23785.097, -132576.368,    -807.664>
}

*/

/*
camera {  //  Camera SpotCam002
  location  <      0.000,      -0.100,       0.000>
  direction <        0.0,         0.0,      1.8660> // Aperture is 0.52 degrees
  sky       <    0.00000,     0.00000,     1.00000> // Use right handed-system 
  up        <        0.0,         0.0,         1.0> // Where Z is up
  right     <    1.33333,         0.0,         0.0> // Aspect ratio
  look_at   <      0.000,       0.000,       0.000>
}

*/

//
// *******  L I G H T S *******
//

light_source {   // Light001
  <-3.928, -29.891, -22.987>
  color rgb <1.000, 1.000, 1.000>
}

light_source {   // Spotlight Spotlight001
  <-23785.097, -134031.999, 126.170>
  color rgb <1.000, 1.000, 1.000>
  spotlight
    point_at  <-23785.097, -131120.737, -1741.498>
    falloff    15.000  // outer radius (in deg)
    radius     7.500  // inner radius
    tightness  0.000
}
 

//
// ********  MATERIALS  *******
//

#include "p6.inc"
 

//
// ********  REFERENCED OBJECTS  *******
//
 
 

//
// ********  OBJECTS  *******
//
 
 
 
 

prism { // TransSweep005
  linear_sweep
  linear_spline
  -1.0,0.0
  13  // control points
  <-1.0, -1.0>,
  <-0.729087, -0.325372>,
  <-0.380042, 0.11465>,
  <0.04034, 0.530998>,
  <0.472187, 0.83759>,
  <0.904459, 1.031847>,
  <0.348514, 1.674098>,
  <-0.047256, 1.479857>,
  <-0.409671, 1.127919>,
  <-0.713376, 0.670913>,
  <-0.93896, 0.124841>,
  <-1.033174, -0.448195>,
  <-1.0, -1.0>
  rotate -x*90
  material {
    PDB_Tex_OXT
  }
  scale <1.0, 0.862569, -0.13848>
  rotate <88.334122, 35.701756, -1.095206>
  translate  <1.524073, -0.648697, 3.907851>
}
 

disc { // Disc001
  <0,0,0>, <0,0,1>, 1.0
  material {
    PDB_Tex_OXT
  }
  scale 0.359799
  rotate 90.468452*x
  translate  <-1.905091, -0.486522, 2.723797>
}
 

prism { // TransSweep004
  linear_sweep
  linear_spline
  -1.0,0.0
  12  // control points
  <-1.084926, -0.649682>,
  <1.077707, -0.660297>,
  <1.010616, -0.140127>,
  <0.874735, 0.27431>,
  <0.607219, 0.617834>,
  <0.361093, 0.785563>,
  <0.026539, 0.819533>,
  <-0.481423, 0.771762>,
  <-0.787686, 0.543524>,
  <-0.980892, 0.208174>,
  <-1.057325, -0.184103>,
  <-1.084926, -0.649682>
  rotate -x*90
  material {
    PDB_Tex_O
  }
  scale <3.159103, 1.621543, 0.040659>
  rotate <88.713791, -1.744087, 0.038171>
  translate  <-0.381018, -0.162174, 6.36397>
}
 

prism { // TransSweep003
  linear_sweep
  linear_spline
  -1.0,0.0
  13  // control points
  <-0.47983, -0.373673>,
  <-0.037367, -0.433652>,
  <0.458599, -0.384289>,
  <0.734839, -0.213668>,
  <0.883692, 0.020648>,
  <1.007696, 0.283015>,
  <1.0138, 0.608068>,
  <1.0, 1.0>,
  <-1.0, 1.0>,
  <-0.983015, 0.532696>,
  <-0.937049, 0.133323>,
  <-0.816683, -0.152956>,
  <-0.47983, -0.373673>
  rotate -x*90
  material {
    PDB_Tex_P
  }
  scale <3.413115, -3.31483, 0.145189>
  rotate -88.347908*x
  translate  <-0.254012, -0.162174, 1.975427>
}
 

cone { // Cone001
  <0,0,0>, 0.0, <0,0,1>, 1.0
  material {
    PDB_Tex_X
  }
  scale <0.237964, 0.189129, 2.432235>
  rotate 62.208202*x
  translate  <0.254012, 0.973045, 20.95363>
}
 

object { // BezPtch001
  object {
    bicubic_patch { type 1 flatness 0.0100 u_steps 3 v_steps 3,
      <-2.000000, -2.000000, 0.000000>, <-1.000000, -2.000000, 0.000000>, <0.000000, -2.000000, 0.000000>, <1.000000, -2.000000, 0.000000>, 
      <-2.000000, -1.000000, 0.000000>, <-1.000000, -1.000000, 0.000000>, <0.000000, -1.000000, 0.000000>, <1.000000, -1.000000, 0.000000>, 
      <-2.000000, 0.000000, 0.000000>, <-1.000000, 0.000000, 0.000000>, <0.000000, 0.000000, 0.000000>, <1.000000, 0.000000, 0.000000>, 
      <-2.000000, 1.000000, 0.000000>, <-1.000000, 1.000000, 0.000000>, <0.000000, 1.000000, 0.000000>, <1.000000, 1.000000, 0.000000>
    }
  }
  material {
    PDB_Tex_NH2
  }
  scale 61.626839
  rotate 89.485771*x
  translate  <0.254012, 0.324348, 2.504953>
}
 

prism { // TransSweep002
  linear_sweep
  linear_spline
  -1.0,0.0
  32  // control points
  <-1.244161, -0.989384>,
  <-1.181635, -1.019639>,
  <0.084926, -0.214437>,
  <1.572718, -0.71603>,
  <1.552017, -0.670913>,
  <0.097665, -0.187686>,
  <0.059448, 0.043482>,
  <0.116136, 0.26127>,
  <0.277378, 0.435773>,
  <0.3678, 0.680333>,
  <0.277679, 0.880148>,
  <0.153058, 1.000344>,
  <-0.051358, 1.016689>,
  <-0.223433, 0.946101>,
  <-0.327741, 0.825328>,
  <-0.33266, 0.5995>,
  <-0.244886, 0.491895>,
  <-0.135881, 0.469214>,
  <-0.128144, 0.500997>,
  <-0.223191, 0.514217>,
  <-0.318238, 0.612364>,
  <-0.280573, 0.803338>,
  <-0.187261, 0.92179>,
  <-0.094975, 0.967142>,
  <0.114083, 0.980646>,
  <0.242964, 0.842836>,
  <0.326466, 0.687521>,
  <0.245074, 0.451911>,
  <0.088747, 0.269639>,
  <0.012208, 0.03397>,
  <0.061571, -0.199575>,
  <-1.244161, -0.989384>
  rotate -x*90
  material {
    PDB_Tex_SD
  }
  scale <2.589123, 2.502997, 0.158036>
  rotate <92.013245, 8.298234, -0.093437>
  translate  <0.0, 0.324348, 19.142748>
}
 

prism { // TransSweep001
  linear_sweep
  linear_spline
  -1.0,0.0
  24  // control points
  <-0.501062, 0.26327>,
  <-0.5, -1.0>,
  <0.4, -1.0>,
  <0.384289, 0.273885>,
  <0.510828, 0.142081>,
  <0.647558, -0.002548>,
  <0.954777, 0.167813>,
  <0.834724, 0.382115>,
  <0.681995, 0.580232>,
  <0.426752, 0.755839>,
  <0.170788, 0.792898>,
  <0.169601, 0.670722>,
  <0.101826, 0.564331>,
  <-0.011253, 0.52707>,
  <-0.144864, 0.557765>,
  <-0.223323, 0.677309>,
  <-0.234977, 0.788121>,
  <-0.490446, 0.734607>,
  <-0.701818, 0.615057>,
  <-0.875863, 0.443278>,
  <-1.001858, 0.232282>,
  <-0.758493, 0.000318>,
  <-0.616906, 0.134326>,
  <-0.501062, 0.26327>
  rotate -x*90
  material {
    PDB_Tex_C
  }
  scale <12.670632, 12.063841, -0.229779>
  rotate <88.981056, 0.750669, -0.015221>
  translate  <0.254012, 0.0, 8.128388>
}
 

disc { // Disc002
  <0,0,0>, <0,0,1>, 1.0
  material {
    PDB_Tex_OXT
  }
  scale 0.359799
  rotate 90.468452*x
  translate  <1.397067, -0.324348, 2.885971>
}
 

prism { // TransSweep006
  linear_sweep
  linear_spline
  -1.0,0.0
  13  // control points
  <-1.0, -1.0>,
  <-0.729087, -0.325372>,
  <-0.380042, 0.11465>,
  <0.04034, 0.530998>,
  <0.472187, 0.83759>,
  <0.904459, 1.031847>,
  <0.348514, 1.674098>,
  <-0.047256, 1.479857>,
  <-0.409671, 1.127919>,
  <-0.713376, 0.670913>,
  <-0.93896, 0.124841>,
  <-1.033174, -0.448195>,
  <-1.0, -1.0>
  rotate -x*90
  material {
    PDB_Tex_OXT
  }
  scale <1.0, 0.862569, -0.13848>
  rotate <269.212677, -205.312042, -0.221891>
  translate  <-2.159103, -0.486522, 3.745677>
}
 

prism { // TransSweep007
  linear_sweep
  linear_spline
  -1.0,0.0
  12  // control points
  <-1.053079, -0.883227>,
  <-0.281104, -0.426752>,
  <0.469214, 0.04034>,
  <0.874735, 0.27431>,
  <0.607219, 0.617834>,
  <0.361093, 0.785563>,
  <0.026539, 0.819533>,
  <-0.481423, 0.771762>,
  <-0.787686, 0.543524>,
  <-0.980892, 0.208174>,
  <-1.057325, -0.29026>,
  <-1.053079, -0.883227>
  rotate -x*90
  material {
    PDB_Tex_O
  }
  scale <1.395825, 1.236051, 0.065442>
  rotate <94.117813, -252.441147, 4.001411>
  translate  <3.429164, -0.324348, 4.204866>
}
 

prism { // TransSweep008
  linear_sweep
  linear_spline
  -1.0,0.0
  12  // control points
  <-1.084926, -0.649682>,
  <1.077707, -0.660297>,
  <1.010616, -0.140127>,
  <0.874735, 0.27431>,
  <0.607219, 0.617834>,
  <0.361093, 0.785563>,
  <0.026539, 0.819533>,
  <-0.481423, 0.771762>,
  <-0.787686, 0.543524>,
  <-0.980892, 0.208174>,
  <-1.057325, -0.184103>,
  <-1.084926, -0.649682>
  rotate -x*90
  material {
    PDB_Tex_OXT
  }
  scale <0.955388, 0.453297, 0.036385>
  rotate <268.830658, -182.044144, 179.974228>
  translate  <-0.127006, -0.324348, 6.236963>
}
 

prism { // TransSweep009
  linear_sweep
  linear_spline
  -1.0,0.0
  12  // control points
  <-1.084926, -0.649682>,
  <1.077707, -0.660297>,
  <1.010616, -0.140127>,
  <0.874735, 0.27431>,
  <0.607219, 0.617834>,
  <0.361093, 0.785563>,
  <0.026539, 0.819533>,
  <-0.481423, 0.771762>,
  <-0.787686, 0.543524>,
  <-0.980892, 0.208174>,
  <-1.057325, -0.184103>,
  <-1.084926, -0.649682>
  rotate -x*90
  material {
    PDB_Tex_CE1
  }
  scale <-0.456933, -0.216798, -0.017402>
  rotate <104.810432, -94.192894, 345.140472>
  translate  <3.429164, -0.648697, 4.367041>
}
 

prism { // TransSweep010
  linear_sweep
  linear_spline
  -1.0,0.0
  12  // control points
  <-1.084926, -0.649682>,
  <1.077707, -0.660297>,
  <1.010616, -0.140127>,
  <0.874735, 0.27431>,
  <0.607219, 0.617834>,
  <0.361093, 0.785563>,
  <0.026539, 0.819533>,
  <-0.481423, 0.771762>,
  <-0.787686, 0.543524>,
  <-0.980892, 0.208174>,
  <-1.057325, -0.184103>,
  <-1.084926, -0.649682>
  rotate -x*90
  material {
    PDB_Tex_CE1
  }
  scale <-0.456933, -0.216798, -0.017402>
  rotate <114.340141, -267.751434, 24.350742>
  translate  <-3.937188, -0.324348, 3.950854>
}
 

prism { // TransSweep011
  linear_sweep
  linear_spline
  -1.0,0.0
  12  // control points
  <-1.084926, -0.649682>,
  <1.077707, -0.660297>,
  <1.010616, -0.140127>,
  <0.874735, 0.27431>,
  <0.607219, 0.617834>,
  <0.361093, 0.785563>,
  <0.026539, 0.819533>,
  <-0.481423, 0.771762>,
  <-0.787686, 0.543524>,
  <-0.980892, 0.208174>,
  <-1.057325, -0.184103>,
  <-1.084926, -0.649682>
  rotate -x*90
  material {
    PDB_Tex_O
  }
  scale <-0.456933, -0.216798, -0.017402>
  rotate <91.035049, -183.193985, -0.09953>
  translate  <-0.381018, -0.324348, 7.92321>
}
 

prism { // TransSweep012
  linear_sweep
  linear_spline
  -1.0,0.0
  12  // control points
  <-1.084926, -0.649682>,
  <1.077707, -0.660297>,
  <1.010616, -0.140127>,
  <0.874735, 0.27431>,
  <0.607219, 0.617834>,
  <0.361093, 0.785563>,
  <0.026539, 0.819533>,
  <-0.481423, 0.771762>,
  <-0.787686, 0.543524>,
  <-0.980892, 0.208174>,
  <-1.057325, -0.184103>,
  <-1.084926, -0.649682>
  rotate -x*90
  material {
    PDB_Tex_O
  }
  scale <0.480088, 1.080258, 0.083317>
  rotate <90.983955, -180.272278, -0.151851>
  translate  <-0.254012, -0.486522, 0.662363>
}
 

 

àÊ×éÍ
         ½Ò¼¹Ñ§ãªé Bezier Patch Material ¤×Í PDB_tex_CM2
         µÐ»Ùãªé Cone ¹ÓÁÒ·Ó¡ÒÃÂèÍãËéàÅç¡Å§ Material ¤×Í PDB_tex_O
         äÁéá¢Ç¹àÊ×éÍãªé  Translational Sweep áÅзӡÒÃá¡éä¢ãËéÀÒ¾¡ÅÒÂà»ç¹â¤Ã§ÊÃéÒ§äÁéá¢Ç¹àÊ×éÍ
Material ¤×Í PDB_tex_Sb
         µÑÇàÊ×éÍãªé Translational Sweep Material ¤×Í PDB_tex_O
         ãªé Disc 㹡ÒÃÊÃéÒ§µÒ¢Í§ÃÙ»µØê¡µÒ Material ¤×Í PDB_tex_OXt
         ¤ÔéÇãªé Translational Sweep Material ¤×Í  Pdb_tex_Gxt
         ËÁÇ¡ãªé Translational Sweep Material ¤×Í PDB_tex_O
         áʧãªé Spotlight Êèͧ¨Ò¡ÁØÁÅèÒ§áÅÐÁÕ¡ÒÃà¾ÔèÁ Point Light à¾×èÍãËéà¡Ô´¤ÇÒÁÊÇèÒ§ÁÒ¡¢Öé¹


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